|
![](/i/fill.gif) |
OK, I'll try to change the settings, maybe you should make your example
auto-tunable, because it's a bit frightening at first. :-)
JC
Doug Eichenberg wrote:
> The thing to understand is that if you want a reasonable render time you
> have to turn off TTI and use a standard POV texture. It would help to turn
> off (or at least tone down) the radiosity too. That demo image uses pure
> radiosity lighting and TTI texturing, which takes a lot of memory and
> resources.
>
> --
> Doug Eichenberg
> www.getinfo.net/douge
> dou### [at] nls net
> JC (Exether) <no### [at] spam fr> wrote in message
> news:3f4b1863$1@news.povray.org...
>
>>After some tries, I think that improving memory use and rendering time
>>could be a priority for the MayaFur.inc
>>I tried the example yesterday night and on my XP2800 with 1Go I fell
>>down to 10PPS (Quality set to 1) !
>>Apart from that, the packaging of the include is really great with good
>>explaination and schemas.
>>
>>JC
>>
>>
>>Doug Eichenberg wrote:
>>
>>>The MayaFur.inc file I have been working on is ready, and can be
>
> downloaded
>
>>>here:
>>>
>>>http://www.getinfo.net/douge/downloads.htm
>>>
>>>Basically, it is a set of macros for POV that mimics the way fur is done
>
> in
>
>>>Maya. More info can be found in povray.news-submissions, but I wanted
>
> to
>
>>>include a sample render here for those that haven't seen it.
>>>
>>>
>>>--
>>>Doug Eichenberg
>>>www.getinfo.net/douge
>>>dou### [at] nls net
>>>
>>>
>>>
>>
>
>
Post a reply to this message
|
![](/i/fill.gif) |